Materia

Materia

SUMMON

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Chocobo Mount

Summon (Red)

Level

MP

Effect

Level 1

8

Chocobo Summoned mount for 2 Rounds

Level 2

12

Chocobo Summoned mount for 4 Rounds

Level 3

16

Chocobo Summoned mount for 6 Rounds

Level 4

20

Chocobo Summoned mount for 8 Rounds

Level 5

24

Chocobo Summoned mount for 1 day

Frequency

25.00%

Price

1,000 gil

Special
Bonuses

Grants ride skill equal to level; +10% dodge bonus and doubles strength damage on any attack while mounted. (Walk 15)

Notes

Summons White Spirit Chocobo Mount

MAGIC

SUPPORT

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Magic Plus

Support (Blue)

Level

MP

Effect

Level 1

10

Magic Damage +10

Level 2

15

Magic Damage +20

Level 3

20

Magic Damage +30

Level 4

25

Magic Damage +40

Level 5

30

Magic Damage +50

Frequency

50.00%

Price

4,500 gil

Notes

Does not stack damage from multiple Materia.

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Added Effect

Support (Blue)

Level

MP

Effect

Level 1

8

Adds -5% WP on Successful defense or attack

Level 2

12

Adds -10% WP on Successful defense or attack

Level 3

16

Adds -15% WP on Successful defense or attack

Level 4

20

Adds -20% WP on Successful defense or attack

Level 5

24

Adds -25% WP on Successful defense or attack

Frequency

40.00%

Price

2,500 gil

Paired
with

Adds status effect and penalty to resistance on successful attack when equipped on weapon/defense when equipped on armor or shields coupled with an elemental materia

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All

Support (Blue)

Level

MP

Effect

Level 1

15

Target all once per battle within 3 units

Level 2

20

Target all twice per battle within 5 units

Level 3

25

Target all thrice per battle within 7 units

Level 4

30

Target all four times per battle within 9 units

Level 5

35

Target all five times per battle within 11 units

Frequency

10.00%

Price

10,000 gil

Paired
with

Fire, Water, Ice, Thunder, Bio, Demi, Heal, Osmos, Flare, Ultima, Couples only with Magic.

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Counter Effect

Support (Blue)

Level

MP

Effect

Level 1

15

10% chance of countering ability

Level 2

20

20% chance of countering ability

Level 3

25

30% chance of countering ability

Level 4

30

40% chance of countering ability

Level 5

35

50% chance of countering ability

Frequency

30.00%

Price

10,000 gil

Paired
with

Any Command or Magic Materia

Notes

Counters ability of paired Materia

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Elemental

Support (Blue)

Level

MP

Effect

Level 1

15

Half elemental damage

Level 2

20

+10% WP to resist secondary effect

Level 3

25

Nullify elemental damage

Level 4

30

+20% WP to resist Secondary effect

Level 5

35

Absorb elemental damage and heals.

Frequency

25.00%

Price

10,000 gil

Paired
with

Any Elemental Magic, or Elemental Band.

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Quadra Magic

Support (Blue)

Level

AP

Effect

Level 1

0

No effect

Level 2

20

Quadra Magic

Level 3

20

Quadra Magic

Level 4

20

Quadra Magic

Level 5

20

Quadra Magic

Frequency

10.00%

Price

9,500 gil

Note

Spell Materia combined will cast 4 times.

When used a level charge is used reducing the level of this materia.

COMMAND

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Counter Attack

Command (Yellow)

Level

MP

Effect

Level 1

8

+10% chance of countering

Level 2

12

+20% chance of countering

Level 3

16

+30% chance of countering

Level 4

20

+40% chance of countering

Level 5

24

+50% chance of countering

Frequency

15.00%

Price

5,500 gil

Notes

Allows RE check plus chance of countering bonus to be made after a successful Parry or Dodge action. Success grants a Omni action for immediate counter attack against attacking party

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Cover

Command (Yellow)

Level

Mp

Effect

Level 1

8

10% chance of protecting allies within 4 units

Level 2

12

20% chance of protecting allies within 6 units

Level 3

16

30% chance of protecting allies within 8 units

Level 4

20

40% chance of protecting allies within 10 units

Level 5

24

50% chance of protecting allies within 12 units

Frequency

15.00%

Price

2,500 gil

Notes

Allows chance of protecting allies bonus to be made after an attack action targets ally within range of materia ability. Success grants a defense action made for ally immediately and moves the user adjacent to ally then back to previous space.

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HP <-> MP

Command (Yellow)

Level

- SP*

Effect

Level 1

-5

Trades HP and MP values by 20

Level 2

-10

Trades HP and MP values by 40

Level 3

-15

Trades HP and MP values by 60

Level 4

-20

Trades HP and MP values by 80

Level 5

-25

Trades HP and MP values by 100

Frequency

40.00%

Price

1,500 gil

Notes

While this Materia is equipped it lowers the max SP of the character by the amount noted.

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Long Range

Command (Yellow)

Level

MP

Effect

Level 1

8

2 units and +2 power to attack.

Level 2

12

4 units and +4 power to attack

Level 3

16

6 units and +6 power to attack

Level 4

20

8 units and +8 power to attack

Level 5

24

10 units and +10 power to attack

Frequency

50.00%

Price

2,000 gil

Notes

Allows a ranged attack to be made with melee strike.

Treated as thrown attack. If added to Range Weapon adds to short range modifier.

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Luck Plus

Command (Yellow)

Level

MP

Effect

Level 1

20

Luck +10%

Level 2

25

Luck +20%

Level 3

30

Luck +30%

Level 4

35

Luck +40%

Level 5

40

Luck +50%

Frequency

35.00%

Price

5,500 gil

Notes

Make a percentage check to succeed on a failed roll. This can only be used as once per failed roll.

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Mega All

Command (Yellow)

Level

MP

Effect

Level 1

15

Use action against all once per battle; 4 unit range

Level 2

20

6 unit range

Level 3

25

Use action against all twice per battle; 8 unit range

Level 4

30

10 unit range

Level 5

35

Use action against all three times per battle; 12 unit range

Frequency

15.00%

Price

8,500 gil

Notes

Allows a an attack action to be targeted at all enemies in range.

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Pre-emptive

Command (Yellow)

Level

MP

Effect

Level 1

8

Pre-emptive Attack 25%

Level 2

12

Pre-emptive Attack 30%

Level 3

16

Pre-emptive Attack 35%

Level 4

20

Pre-emptive Attack 40%

Level 5

24

Pre-emptive Attack 50%

Frequency

25.00%

Price

4,500 gil

Notes

In round of combat roll percentage for Pre-emptive Attack, if successful gain an immediate round to attack (only) before normal combat or surprise round begins.

Must be aware of start of combat to activate.

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Added Cut

Command (Yellow)

Level

MP

Effect

Level 1

15

Additional immediate attack per round; power 25 + Damage bonus

Level 2

20

+5% to attack

Level 3

25

2 Additional immediate attack per round; power 30 + Damage bonus

Level 4

30

+10% to attack

Level 5

35

3 Additional immediate attack per round; power 35 + Damage bonus

Frequency

30.00%

Price

2,500 gil

Paired
With

Any melee weapon or castor item.

Note

When an action is preformed with materia equipped to a proper item make an immediate attack at Base MC/RC no Weapon Proficiency is added. This can be preformed once per round + additional time at level 3 and 5

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Final Attack

Command (Yellow)

Level

MP

Effect

Level 1

8

Take Turn with one Omni action when KO’d once per battle

Level 2

12

Take Turn with one Omni and one Beta action when KO’d once per battle

Level 3

16

Take Turn with Two Omni and one Beta action when KO’d once per battle

Level 4

20

Take Turn with Two Omni and Two Beta actions when KO’d once per battle

Level 5

24

Take Turn with Three Omni and Two Beta actions when KO’d once per battle

Frequency

15.00%

Price

5,000 gil

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HP Absorb

Command (Yellow)

Level

MP

Effect

Level 1

10

Gain back Life Points equal to 1/10 damage dealt this round.

Level 2

14

Gain back Life Points equal to 2/10 damage dealt this round.

Level 3

18

Gain back Life Points equal to 3/10 damage dealt this round.

Level 4

22

Gain back Life Points equal to 4/10 damage dealt this round.

Level 5

24

Gain back Life Points equal to 5/10 damage dealt this round.

Frequency

30.00%

Price

5,000 gil

Notes

When paired with Magic or command material may be used with damage dealt from those sources, on a weapon or armor will only count toward physical damage dealt.

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Magic Counter

Command (Yellow)

Level

MP

Effect

Level 1

15

10% chance of countering Magic

Level 2

20

20% chance of countering Magic

Level 3

25

30% chance of countering Magic

Level 4

30

40% chance of countering Magic

Level 5

35

50% chance of countering Magic

Frequency

25.00%

Price

10,00 gil

Note

May only be activated during an omni action. Character may have to hold in combat to use this effectively.

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MP Absorb

Command (Yellow)

Level

-SP*

Effect

Level 1

-5

Gain back Mana Points equal to 1/10 damage dealt this round.

Level 2

-10

Gain back Mana Points equal to 2/10 damage dealt this round.

Level 3

-15

Gain back Mana Points equal to 3/10 damage dealt this round.

Level 4

-20

Gain back Mana Points equal to 4/10 damage dealt this round.

Level 5

-25

Gain back Mana Points equal to 5/10 damage dealt this round.

Frequency

30.00%

Price

N/A

Notes

While this Materia is equipped it lowers the max SP of the character by the amount noted.

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MP Turbo

Command (Yellow)

Level

AP

Effect

Level 1

0

MP +10%, Damage +10%

Level 2

10,000

MP +20%, Damage +15%

Level 3

30,000

MP +30%, Damage +20%

Level 4

60,000

MP +40%, Damage +25%

Level 5

120,000

MP +50%, Damage +30%

Frequency

8,500 gil

Price

N/A

Paired
with

All Magic and Summon materia

Notes

Can only be activated once per day

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Sneak Attack

Command (Yellow)

Level

MP

Effect

Level 1

8

10% chance of Sneak Attack

Level 2

12

20% chance of Sneak Attack

Level 3

16

30% chance of Sneak Attack twice per battle.

Level 4

20

40% chance of Sneak Attack

Level 5

24

50% chance of Sneak Attack three times per battle.

Frequency

20.00%

Price

700 gil

Effect

Allows a sneak attack to be made instead of normal attack dealing automatic critical.

Notes

Stacks up to a maximum of eight Sneak Attacks

ALTERATION

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HP Plus

Alteration (Pink )

Level

- SP*

Effect

Level 1

-5

HP +10

Level 2

-10

HP +20

Level 3

-15

HP +30

Level 4

-20

HP +40

Level 5

-25

HP +50

Frequency

50.00%

Price

500 gil

Notes

Stacks HP from multiple Materia, this effects the Max Life Point total. While this Materia is equipped it lowers the max SP of the character by the amount noted.

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Magic Plus

Alteration (Pink)

Level

- SP*

Effect

Level 1

-5

MP +10

Level 2

-10

MP +20

Level 3

-15

MP +30

Level 4

-20

MP +40

Level 5

-25

MP +50

Frequency

50.00%

Price

500 gil

Notes

Stacks MP from multiple Materia.

While this Materia is equipped it lowers the max SP of the character by the amount noted.

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Stamina Plus

Alteration (Pink)

Level

-MP*

Effect

Level 1

-5

SP +10

Level 2

-10

SP +20

Level 3

-15

SP +30

Level 4

-20

SP +40

Level 5

-25

SP +50

Frequency

50.00%

Price

500 gil

Notes

Stacks SP from multiple Materia. While this Materia is equipped it lowers the max MP of the character by the amount noted.

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Speed Plus

Alteration (Pink )

Level

MP

Effect

Level 1

8

+ 5% SP

Level 2

12

+ 10% SP

Level 3

16

+ 15% SP

Level 4

20

+ 20% SP

Level 5

24

+ 25% SP

Frequency

25.00%

Price

1,000 gil

INDEPENDENT

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Enemy Away

Independent (Purple)

Level

MP

Effect

Level 1

8

Reduces negative encounter rate 92% or higher

Level 2

12

Increased change to act in surprise round 25%

Level 3

16

Reduces negative encounter rate 95% or Higher

Level 4

20

Increased change to act in surprise round 50%

Level 5

24

Reduces negative encounter rate 97% or Higher

Frequency

25.00%

Price

2,500 gil

Special
Bonuses

If surprise round initiates this may be materia may be activated to grant the user action during that round as if ambush was detected.

Notes

Activate when traveling to decrease chance of negative encounter

(only effects random encounter)

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Luck Lure

Independent (Purple)

Level

SP

Effect

Level 1

8

Increases Positive encounter rate 20%

Level 2

12

Increases Positive encounter rate 30%

Level 3

16

Increases Positive encounter rate 40%

Level 4

20

Increases Positive encounter rate 50%

Level 5

24

Increases Positive encounter rate 60%

Frequency

25.00%

Price

1,500 gil

Notes

Activate when traveling to increase chance of positive encounter

(only effects random encounter)

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Practice Plus

Independent (Purple)

Level

MP

Effect

Level 1

8

+1 PP when level is gained

Level 2

10

+2 PP when level is gained

Level 3

12

+3 PP when level is gained

Level 4

14

+4 PP when level is gained

Level 5

16

+5 PP when level is gained

Frequency

10.00%

Price

10,000 gil

Notes

The cost to use this Materia is permanently deducted from the Max Stamina of the user.

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Gil Plus

Independent (Purple)

Level

MP

Effect

Level 1

8

Gil +100

Level 2

12

Gil +200

Level 3

16

Gil +300

Level 4

20

Gil +400

Level 5

24

Gil +500

Frequency

15.00%

Price

5,000 gil

Notes

Before looting activate this Materia to boost amount of gil found at end of combat.

 

Materia

Final Fantasy S MaxwellDaemon MaxwellDaemon